![]() McGonigal’s promises come thick and early, propped up by the results of two clinical studies. By applying the psychological attributes that games unlock to real-world scenarios, we become like Mario as he guzzles a power-up and transforms into Super Mario. Moreover, when you begin to tackle these life quests (McGonigal provides nearly 100 examples) you will, she writes, enter a “gameful” state, becoming more optimistic, creative, courageous and determined. By reframing recuperative tasks such as going for a walk, reconnecting with a friend or writing a short story as gamelike quests, healing can be systematized. ![]() In “SuperBetter,” McGonigal’s follow-up, she pursues Poppins’s train of thought in the lyric “a spoonful of sugar helps the medicine go down.” The principles of game design, McGonigal argues, can be used to turn not only leisure into productivity, but also sickness into health. As the game designer Jane McGonigal argued in her 2011 pseudoscientific manifesto, “Reality Is Broken,” the most mundane task can be made palatable, even alluring, if framed not as a chore, but as a contest. ![]() “You find the fun and snap! The job’s a game.” With brevity that few contemporary gamification gurus can equal, Poppins encapsulates the movement’s mantra. ![]() “In every job that must be done there is an element of fun,” she sings. In the Walt Disney film, Mary Poppins proves herself an early proponent of gamification. ![]()
0 Comments
Leave a Reply. |